The Influence of Literature on Narrative Elements in Video Games

Authors

  • Aleš Čeh
  • Miran Štuhec Filozofska fakulteta Univerze v Mariboru

Keywords:

self-referentiality, second-person narrator, game books, mythification, narrative techniques

Abstract

In this discussion, following an existing example from the field of film, we show that liter­ature has had a significant influence on the development of video games’ narrative elements. Our thesis is that the emergence of a new medium is not a synchronous event tied exclusively to technoloagical advancement. It is rather the consequence of technological advancment, a changed structure of human socio-spiritual needs, and new narrative techniques, which, due to their foreign nature, lead to a departure from the traditional image of already established media. This finding and the practical application of examples to video games shows that it is a medium that can be interpreted with the resources of literary studies. This forms the basis for a more detailed study of the hybridization of video games and literature.

 

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Published

2020-07-14

How to Cite

Čeh, A. and Štuhec, M. (2020) “The Influence of Literature on Narrative Elements in Video Games”, Slavistična revija, 68(2), pp. 169–182. Available at: https://srl.si/ojs/srl/article/view/3807 (Accessed: 30 June 2024).

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Section

ARTICLES